RuneCast
๐ช ๐ฌ๐ผ๐๐ฟ ๐ต๐ฒ๐ฟ๐ผ๐ฒ๐ ๐ณ๐ถ๐ด๐ต๐ ๐ผ๐ป ๐๐ต๐ฒ๐ถ๐ฟ ๐ผ๐๐ป.
โ๏ธ ๐ฌ๐ผ๐ ๐ฑ๐ผ๐ป'๐ ๐ณ๐ถ๐ด๐ต๐ — ๐๐ผ๐ ๐ฑ๐ฟ๐ฎ๐.
RUNE CAST is an auto-battler where the spells are literally in your hands. Trace a rune on the screen — a chevron, a spiral, a five-pointed star — and it fires into the battle. You never move your heroes and never pick their targets. You draw, and that is the whole of your influence.
โณ Time slows while your finger is down, so the fight stays readable. But the ink runs out, the mana runs dry, and a shaky hand casts a weaker rune.
๐ฏ Every cast is graded on how precisely you traced the shape — GOOD โ GREAT โ EXCELLENT โ ๐ฃ๐๐ฅ๐๐๐๐ง. A rushed circle still heals; a clean one heals ๐๐ต๐ฟ๐ฒ๐ฒ ๐๐ถ๐บ๐ฒ๐ ๐ฎ๐ ๐บ๐๐ฐ๐ต, with more rings, more sparks, and a harder shake to tell you so.
โ Miss badly enough and nothing fires at all. That costs no mana — only the moment you spent, which mid-fight is the real price.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ ๐ก๐๐ก๐ ๐ฅ๐จ๐ก๐๐ฆ, ๐ก๐๐ก๐ ๐ฆ๐๐๐ฃ๐๐ฆ
๐น ๐๐ฟ๐ฟ๐ผ๐ ยท chevron — a volley toward the point you drew
๐ ๐๐ฒ๐ฎ๐น ยท circle — restores everyone inside it
๐ก๏ธ ๐ฆ๐ต๐ถ๐ฒ๐น๐ฑ ยท triangle — barriers for the allies you enclosed
โก ๐๐ต๐ฎ๐ถ๐ป ๐๐ถ๐ด๐ต๐๐ป๐ถ๐ป๐ด ยท zigzag — leaps between enemies, weaker each hop
๐ ๐ฉ๐ผ๐ฟ๐๐ฒ๐ ยท spiral — drags them into a pile, deals no damage
โ๏ธ ๐ ๐ฒ๐๐ฒ๐ผ๐ฟ ยท star — telegraphed, then everything under it
๐ฉ ๐๐บ๐ฝ๐ผ๐๐ฒ๐ฟ ยท banner — allies hit harder and faster
๐ ๐ฅ๐ฒ๐๐ถ๐๐ฒ ยท heart — brings a fallen hero back
๐ฅ ๐ฃ๐๐ฟ๐ฒ ยท infinity — a ring of fire that keeps burning
โโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ๏ธ ๐ง๐ช๐ข ๐ง๐๐๐ก๐๐ฆ ๐ฌ๐ข๐จ ๐ก๐๐ฉ๐๐ฅ ๐๐๐ฉ๐ ๐๐ก๐ข๐จ๐๐ ๐ข๐
๐ต ๐ ๐๐ก๐ — how OFTEN you step in. From chapter two it stops being free, and some fights you simply have to watch.
๐๏ธ ๐๐ก๐ — how BIG you can draw. A stroke that runs out of ink does not cast at all, so a huge meteor is a decision rather than a habit.
They pull in different directions on purpose: many small casts, or ๐ผ๐ป๐ฒ ๐ฒ๐ป๐ผ๐ฟ๐บ๐ผ๐๐ ๐๐๐ถ๐ป๐ด ๐๐ผ๐ ๐ฐ๐ฎ๐ป'๐ ๐๐ฎ๐ธ๐ฒ ๐ฏ๐ฎ๐ฐ๐ธ.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ ๐๐ก๐๐ ๐๐๐ฆ ๐ง๐๐๐ง ๐๐ฆ๐ ๐๐๐๐๐๐ฅ๐๐ก๐ง ๐ค๐จ๐๐ฆ๐ง๐๐ข๐ก๐ฆ
๐ฆด Skeletons swarm you.
๐ฟ Bonelords soak everything.
๐ฆ Vampires reach the line before you're ready.
๐ป ๐ช๐ฟ๐ฎ๐ถ๐๐ต๐ ๐ฏ๐ฎ๐ฟ๐ฒ๐น๐ ๐ป๐ผ๐๐ถ๐ฐ๐ฒ ๐๐ผ๐๐ฟ ๐ต๐ฒ๐ฟ๐ผ๐ฒ๐' ๐๐๐ผ๐ฟ๐ฑ๐ — those are yours to end.
๐ง Shamans stand out of reach and undo the damage you just did.
๐ท๏ธ Spiders split when they die — the wide blast that felt clever makes it worse.
๐น The troll winds up a slam and tells you it's coming.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โญ ๐๐๐ง๐๐ฅ ๐ง๐๐ ๐๐๐๐๐ง
Stars come from ๐ต๐ผ๐ ๐บ๐ฎ๐ป๐ ๐ต๐ฒ๐ฟ๐ผ๐ฒ๐ ๐๐ฎ๐น๐ธ๐ฒ๐ฑ ๐ฎ๐๐ฎ๐ — not from a score. Playing carefully beats playing loud.
๐จ ๐ง๐๐ ๐๐๐๐๐๐ฆ๐ ๐๐ง๐ — forge runes for raw power, or summon glyphs that trade power for range, mana, ink, or accuracy. One full sweep buys a couple of maxed runes ๐ผ๐ฟ a stack of summons. Not both.
โ๏ธ ๐๐ก๐ฆ๐๐ฅ๐๐๐๐ก๐ — if a rune keeps failing for you, teach it your own shape. Draw it three times and the game accepts ๐๐ผ๐๐ฟ version from then on. The original keeps working too.
๐ Achievements and trail skins.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฑ๏ธ ๐๐ข๐ก๐ง๐ฅ๐ข๐๐ฆ
Mouse or finger — hold and draw. That's all of it. Pause button on screen; Esc works too.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ ๐ก๐ข๐ง๐๐ฆ
๐ง ๐๐ป ๐ฑ๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐. Balance and art are still moving. The question I'd most like answered: ๐ฑ๐ผ๐ฒ๐ ๐ฑ๐ฟ๐ฎ๐๐ถ๐ป๐ด ๐๐ป๐ฑ๐ฒ๐ฟ ๐ฝ๐ฟ๐ฒ๐๐๐๐ฟ๐ฒ ๐ณ๐ฒ๐ฒ๐น ๐ด๐ผ๐ผ๐ฑ?
โฌ Browser build — the first load pulls about 40 MB, so give it a moment.
๐ฑ Plays on phones too (landscape).
๐ English and Korean, switchable in Settings.
Art and sound credits are in the in-game credits screen — Crusenho, Tiny Swords (Pixel Frog), brackeys/CodeManu, JMO Cartoon FX, Kyeoms, Abstraction, Helton Yan, Galmuri font, and more.
| Status | In development |
| Platforms | HTML5 |
| Author | 8rulerstar |
| Genre | Action |
| Made with | Unity |
| Tags | Auto Battler, Drawing, Pixel Art |
| AI Disclosure | AI Assisted, Code |



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